The latest version of NVIDIA’s DLSS technology is better at rendering moving objects

NVIDIA has released a major update for its Deep Learning Super Sampling (DLSS) technology. With version 2.3 of the software, the company says the AI algorithm makes smarter use of motion vectors to improve how objects look when they’re moving. The update also helps to reduce ghosting, make particle effects look clearer and improve temporal stability. The latter has traditionally been one of the weakest aspects of the technology, so DLSS 2.3 represents a major improvement. As of today, 16 games feature support for DLSS 2.3. Highlights include Cyberpunk 2077, Deathloop and Doom Eternal.

If you don’t own an RTX GPU but still want to take advantage of the performance boost you can get from upscaling a game, NVIDIA has updated its Image Scaling technology to improve both fidelity and performance. Accessible through the NVIDIA Control Panel, the tool uses spatial upscaling to do the job. That means the result isn’t as clean as the temporal method DLSS uses, but the advantage is you don’t need special hardware. To that end, NVIDIA is releasing an SDK that will allow any GPU, regardless of make, to take advantage of the technology. In that way, NVIDIA says game developers can offer the best of both worlds: DLSS for the best possible image quality and NVIDIA Image Scaling for cross-platform support.

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